![]() ![]() Locks the cell as if it were an hour hand on an analogue clock. Locks the cell as if it were a minute hand on an analogue clock. Locks the cell as if it were a second hand on an analogue clock. Options include "white", "small black" and "black" (default is "small white"). Specifies the font used for the text command. Text can also be shown by writing in the dynamic window with no commands. Text won't show in all locations (such as the centre of spawn areas) Use "\," to include commas, for line breaks and \: for colons. Makes the dynamic show some centred text. Resets the bright cell to the normal colouring method. Cells automatically brighten when boosted onto the profile. ĭraws the cell in a bright overlay method. "Z-index 1" would be the very back, and the z-index can't be higher than the number of cells in the dynamic. Īccelerates the specified cell(s) down a specified amount.Īccelerates the specified cell(s) left a specified amount.Īccelerates the specified cell(s) right a specified amount.Ĭrops the drawn image using this top left and bottom right corner of a rectangle (relative to the top-left corner of your creation canvas).ĭetermines the layer of the specified cell. for the gravity of particles you may want to use an up movement over time combined with a one time. ![]() Sets the acceleration of upwards velocity, e.g. Mirrors the cell vertically. A second commanded flip reverts the flip. A second commanded flip reverts the flip. The player can press P during creation and the current coordinates of the cursor will be displayed The origin is at the centre of the cell (14.5, 14.5). Lights the background with the specified colour. Rotates the specified cell(s) by degrees. 0 is transparent, 1 is fully opaque, 0.5 is half. Gives the specified cells some transparency. Makes the specified cell(s) move right a specified amount Makes the specified cell(s) move left a specified amount Makes the specified cell(s) move down a specified amount Makes the specified cell(s) move up a specified amount "cell show" - shows only cell 1 of the dynamic "cells show" - shows all cells in the dynamic There is also a coding help board in-game for Dynamics and Interactings. These tables can also be found on the Dynamic help page. A Command overview is available below, listing all possible commands and their information. Multiple commands per second are separated by a comma (,), and you can add several commands referencing the same mentioned cell by omitting the cell name on successive commands in that line (you can also optionally specify the same cell before any command). Dynamics have a number of available commands, which when specified to a cell, will change the behavior of said cell according to which command you set and its value specified after the command (some commands may not specify a value).You specify all of the cells at once with the "cells" command. #MANYLAND ALL TYPES CODE#
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